IPIPGO ip proxy Static Data Center Agent: Game Multi-Open Anti-Blocking IP Solution

Static Data Center Agent: Game Multi-Open Anti-Blocking IP Solution

This may be the "Game Multi-Opening Anti-Blocking Guide" you've been looking for a long time. The biggest headache for a studio bricklayer is being blocked when they open more game windows. Many people think that changing the IP address can solve the problem, but it turns out that using the wrong type of proxy is still blocked. Today, let's break it down and talk about it: why static data center proxies ...

Static Data Center Agent: Game Multi-Open Anti-Blocking IP Solution

This could be the "Anti-Blocking Guide" you've been looking for.

The biggest headache of the studio moving party is nothing more than being blocked when the game window is opened too much. Many people think that changing the IP can be solved, but it turns out that the wrong type of proxy is still blocked. Today, let's break it down and talk through it:Why static data center proxies are the life preserver for game multiplayer?

How the hell do game companies uncover multiple openings?

You think gaming companies only look at IP addresses? They now check you on six key points in combination:
1. Number of accounts logged in under the same IP
2. Device hardware fingerprint (graphics card model/motherboard serial number)
3. Operational behavioral patterns (e.g., automated map-running scripts)
4. Fluctuations in the network environment (sudden IP switching will trigger an alert)
5. IP address attribution (frequent city changes are suspicious for logging in)
6. Account login time lag (a dozen or more numbers online at the same time)

Ordinary dynamic residential agent is like "guerrilla warfare", each time the IP is changed instead of easy to be targeted. It's like if you frequently change buildings in a neighborhood to deliver food, who will the security guards catch if not you?

How good is 'stealth' for static agents?

ipipgo's static data center proxy is the equivalent of giving you a 'fixed workstation':
- Keep the same IP segment for each login (e.g. 103.152.xx.1~103.152.xx.20)
- IP address shown as corporate server room (more studio specific than residential IP)
- Support MAC address binding (completely eliminate hardware fingerprint association)

comparison term Dynamic Residential Agents Static Data Center Agent
Applicable Scenarios Single account operation Multi-opening / Batch operation
Frequency of IP changes Changes with each request Permanent fixation
Degree of behavioral fidelity your (honorific) Ultra High (with engine room attributes)

Hands-on guide to setting up an anti-blocking combo

It's not enough to just change the IP, it has to go with these three axes:
1. IP packet policy: Split 20 game accounts into 5 groups and bind 1 static IP to each group (ipipgo supports mounting multiple IPs at the same time)
2. Time Lag LoginSet each group of accounts to be online 15-30 minutes apart to simulate real users' work schedules.
3. traffic camouflage: Hang web browsing traffic in the background (ipipgo comes with traffic obfuscation)

Here's the kicker.Hardware Camouflage::
- Use ipipgo's terminal management function to assign a fixed device fingerprint to each IP address.
- Recommended to use with a virtual machine (don't use a VPS! Gaming companies now check for virtualization features)
- Don't set your monitor resolution to the default value of 1024×768!

Anti-blocking self-checklist (screenshots are recommended for saving)

Remember to check each time before opening a new number:
☑️ No more than 3 active accounts under the same IP
☑️ There are random delays between game actions (don't pinpoint to seconds)
☑️ Different accounts use different versions of the game client
☑️ Keep at least 30% accounts offline from 2am-5am
☑️ Change the IP address of the 20% weekly (using ipipgo's timed switching feature)

Pitfall warning: these tawdry maneuvers will die a quicker death

- Don't trust any "change IP in a second" gas pedal (game packet characteristics will be recognized)
- No anti-virus software on studio computers (some anti-virus software uploads hardware information).
- Never log in social accounts on multiple devices (WeChat/QQ will leak the real IP)
- Always use a proxy to download game updates (direct connection to the official website will expose the real network)

QA session (a selection of real-world questions)

Q: Will using a proxy cause the game to lag?
A: choose the right service provider is very important, ipipgo static agent specifically done to optimize the game traffic, measured latency than the home broadband is also low 15%

Q: Can I continue to use a device that has been blocked?
A: Must use ipipgo'sHardware information reset functionIf you have a motherboard/video card/network card, change the virtual serial number of the motherboard/video card/network card.

Q: How to determine whether the proxy IP is exposed?
A: Open it in the ipipgo backendRisk Monitoring PanelThis is a real-time indication of which IPs are being flagged by game companies.

Q: How do I assign IPs to open multiple games at the same time?
A: It is recommended to set up independent IP pools according to the game partition, for example, "XX Westward Journey" with 103.152.xx segment, "XX Alliance" with 45.87.xx segment

In the end, anti-blocking is a cat and mouse game. With ipipgo's static data center proxy equivalent to stacking multiple layers of armor for themselves, those who are still blindly tossing the counterparts with dynamic IP, the probability of next month will have to re-buy the number ...

This article was originally published or organized by ipipgo.https://www.ipipgo.com/en-us/ipdaili/28143.html

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