
Game multi-open party must see: sealing problem exactly where?
Recently there is a buddy and I spit, he engaged in hand travel studio raised 50 units of equipment, the results of one day suddenly collective seal. Later, I found that the problem is in theToo many accounts on the same IP. Game makers are now installing intelligent wind control systems, like supermarket surveillance cameras that alert the police when they see the same face going in and out repeatedly.
In particular, the popular games like "Original God" and "Fantasy Journey to the West" are particularly tight on multi-opening behavior. Some brothers thought that using free proxies would be all right, but they stepped on a big pit - the free IP pool has long been marked by the manufacturer as a blacklist, and logging in with this kind of IP is equivalent to throwing yourself into the net.
The Core of Professional Anti-Blocking: IP Isolation
A truly reliable program is going to doThree segregations: Device isolation, account isolation, and IP isolation. The first two we will pay attention to, but IP isolation is often ignored. Here to teach you a local way - imagine each game window as an independent person, each "person" must have a unique ID card (independent IP).
Take ipipgo's dynamic residential IPs for example, their IP pool is like a large dressing room:
Python example: batch get different IPs
import requests
def get_ip(): api_url = "
api_url = "https://api.ipipgo.com/get?type=dynamic&count=10"
response = requests.get(api_url)
return response.json()['ips']
Each game instance is assigned a separate IP
game_ips = get_ip()
for i in range(10).
start_game(client_num=i, proxy=game_ips[i])
Comparison of ipipgo anti-blocking solutions in real test
We did a week of testing with Dawn of the Dead Awakening:
| Type of program | IP repetition rate | seizure rate | monthly cost |
|---|---|---|---|
| Free Agents | 78% | 100% | 0 dollars |
| Normal Dynamic IP | 35% | 40% | 300+ |
| ipipgo Enterprise | 0.7% | 2% | ≈500 |
Hands-on configuration tutorial (Thunderbolt emulator version)
Here is an example of the most common lightning 9:
- Open Emulator Settings > Network Settings
- Select "Manual Proxy Configuration"
- Fill in the socks5 proxy information obtained from the ipipgo client
- Highlights!Change the group IP for each new instance opened
Here's a tip: When operating in bulk, you can use their API to get new IPs in real time to avoid repeated use. For example, if you open 50 windows, prepare 100 IPs in advance to rotate them.
Frequently Asked Questions QA
Q: Will I get lag with a proxy?
A: It is very important to choose the right line! ipipgo's TK line measured latency is about 60ms, about the same as the direct connection. Don't use overseas IP for cheap, the latency will be 200ms in minutes!
Q: How do you manage a studio with hundreds of devices?
A: Their enterprise package supports API batch management and can also customize IP replacement strategy. A customer uses their program to manage 800+ devices and has zero blocking records for half a year!
Q: Can an account that has been blocked be saved?
A: If it is a mild ban (3 days/7 days), change a brand new IP + new device fingerprints have the probability of lifting. If it is a severe ban, we suggest you to start a new number directly and remember to use a clean IP for the whole process.
How to choose an ipipgo anti-blocking package
Advice based on our real-world experience:
- Small Workshops (5-20 open): Dynamic Standard is sufficient, remember to manually change the IP every day!
- Medium-sized studios (50+): Select Enterprise Edition with auto-rotation
- lit. move bricks and strike gold (idiom); fig. a sucker for the rich and powerfulStatic residential IPs are more stable and suitable for long-term online scenarios.
Recently they had a pretty solid campaign - new users get 1GB of dynamic traffic for free, enough to test the login process for 50 accounts. It is recommended to run through the process with the test traffic first before going on the official package.
Lastly, I would like to remind you that anti-blocking is a systematic project, and IP isolation is only one of the links. With the equipment fingerprint modification, behavior simulation in order to do foolproof. Conditional recommendations to find ipipgo's technical brother to do customized solutions, they have a 1v1 service can be based on the specific game to do the wind control confrontation, more reliable than their own toss.

