
Korean gaming party's saving grace: what's so godly about home wide exclusive lines?
Recently, I've been listening to my friends who play The Lost Ark complaining about being stuck in a PPT when it comes to group battles at night, a problem I was guilty of last year until I discovered theHome Wide Dedicated LineThis artifact. Simply put, it is to open a VIP channel for your game data, more than ten times more stable than the public line. To give an inappropriate example, it's like when others squeeze the green train during the Spring Festival, you sit in the business seat directly.
Why regular proxies won't save your latency?
The common dynamic IP pool on the market looks lively, but actually hides three pits:
1. Route sharing: dozens of people crowded at the same exit, traffic jam during peak hours is bound to occur
2. Poor IP quality: server room IPs are easily tagged by game vendors
3. Route detour: obviously direct connection 200ms away, have to take a detour to the United States to turn around
| Line Type | Average delay | probability of getting disconnected (from the Internet) |
|---|---|---|
| Normal Dynamic IP | 180-300ms | 2-3 times per hour |
| Home Wide Dedicated Line | 60-90ms | 0-1 times per week |
Hands-on guide to configure a local private line
Here.ipipgo's Static Residential PackageExample (don't pick dynamic, the game needs a fixed IP to be stable):
// API to get Korea IP (remember to replace your_api_key)
curl "https://api.ipipgo.com/get?country=kr&type=static&key=your_api_key"
// Socks5 proxy configuration example
Game startup parameters added:
+connect 112.175.xx.xx:31028 -proxy socks5://user:pass@gateway.ipipgo.com:24000
Focus on these two steps:
1. Must be selectedKorea Local Operators(e.g. KT/SK lines)
2. turn off the IPv6 protocol in the game client (a lot of lag is caused by this)
Comparison of real-world data is jaw-dropping
Helped a friend do a group real-world test last week:
- Black Desert Siege: Latency reduced from 280ms to 72ms
- Tower of Eternity" copy loading: 8 seconds shortened to 3 seconds
- The most outrageous is "FIFA OL4", before always sentenced to network lag to lose the game, now can smoothly rub moves
True words about ipipgo
this oneTK LineIt does have a bit of something (I hear there's an exclusive deal with the local carrier), but be careful:
- Don't be cheap and choose dynamic packages, games must use static IPs
- First time users are recommended to buy a weekly card to test (35 bucks for that package to support the trial)
- If you have a problem, go straight to customer service and ask for it.Korea Optimized Route ListThey have an internal routing table that is updated in real time.
Frequently Asked Questions QA
Q: What should I do if I use a proxy and get stuck?
A: Ninety percent is the wrong choice of protocol, MMORPG class with Socks5, shooting games are recommended to use HTTP direct connection
Q: Does having the gas pedal on at the same time conflict?
A: must be turned off! The principle is to change the network routing, at the same time open 100% will pinch
Q: What can I do if my IP is blocked by the game?
A: Find customer service to changeHome Broadband IP(Don't use server room IP), ipipgo's static residential IP overrun rate of 98% or above
One last piece of cold knowledge: Korean game servers are very important to theKyonggi-do, capital of KoreaThe region's IP has a delay compensation mechanism, which is why you should choose the local home wide IP. understand this doorway, at least can be less than the wild players 20% delay.

