
Must See for Gamers! Hong Kong Japan proxy IP real test report
Recently, a lot of brothers asked me what to do when playing overseas games always stuck to PPT. EspeciallyJapanese handheld game, Hong Kong service end gameThese scenarios require precise nodes. Don't worry, this will give you tips - with the right proxy IP line, latency directly from the triple digits down to double digits! The following actual test of the Hong Kong / Japan line, are taking real money measured out of the dry goods.
Why Hong Kong/Japan node?
Let's start with a cold one:For every 1000 kilometers of physical distance, the latency increases by about 20msThe delay is at least 60ms. For example, from Shenzhen to Tokyo is about 3000 kilometers, the bare connection latency is at least 60ms to start. But after using a dedicated proxy:
| nodal position | Average delay | packet loss |
|---|---|---|
| Sha Tin, Hong Kong | 18ms | 0.2% |
| Shinagawa, Tokyo | 32ms | 0.5% |
| Osaka Chuo | 35ms | 0.8% |
The actual test was done withipipgo static residential proxyBecause the game requiresLong-term stable connectionIt's not a good idea to use a dynamic proxy. Although the dynamic proxy has many IPs, frequent switching is easy to drop the line, not suitable for hacking scenarios.
Comparison of ipipgo dedicated line real test
Take a recent very hot tactical competition game to do the test, for 7 consecutive days every day 20:00-22:00 peak hour measurement:
// Example of command line latency measurement (remember to replace your IP with your own)
ping 45.195.xxx.xxx -n 100
tracert 45.195.xxx.xxx
The test results surprised me:Average latency of Hong Kong nodes 19ms, which is lower than some domestic cross-province latency. Japanese nodes fluctuate to around 50ms when they hit the evening peak, but thePacket loss rate consistently under 1%The stability of this is absolutely perfect!
Hands-on configuration
Take Windows as an example (don't ask why you don't use a Mac, to ask is to be poor):
- In the ipipgo backend selectStatic House - Hong Kong/Japanproduct or service package (e.g. for a cell phone subscription)
- Copy the SOCKS5 proxy address in a format similar to: hk.game.ipipgo.com:24000
- Open Game Platform Settings → Network → Manual Proxy
Attention!Never globalize proxies in your browser, only need to proxy the game program. This does not affect web browsing and ensures that the game traffic goes on a dedicated line.
Frequently Asked Questions QA
Q: Which one to choose between dynamic and static proxies?
A: Hangout choose dynamic (cheap), real-time battles must choose static (stable). ipipgo's static proxy isDedicated bandwidthThere will be no bandwidth grabbing in the evening rush hour
Q: Does it work for console games?
A: PS/Xbox set up proxy directly in router, need to supportDD-WRT FirmwareThe router. If you don't mind the hassle, you can just buy the ipipgoCross-border Specialized BoxesPlug in the cable and it works.
Q: What should I do if the latency suddenly becomes high?
A: Implementation firsttracertcommand to look up route hops. If there is an abnormal node in the middle, in the ipipgo backendSwitch Cities(e.g., cutting from Tokyo to Osaka), and you'll see immediate results.
Q: How often does the IP change?
A: Static proxy default72-hour mandatory refreshThe dynamic proxy is changed manually every day, but it is recommended. Dynamic agents are automatically changed every 15 minutes, suitable for multi-account number-keeping scenarios.
Lessons learned from veteran drivers
Lastly, I'd like to say a few words from the bottom of my heart: don't believe in those free agents, light will be blocked and heavy will be stolen. ipipipgoGame LineThere is a triple guarantee:Carrier-grade bandwidth + game QoS optimization + IP blacklist filtering. In particular, theircross-border rail lineThe real-world testing is almost indistinguishable from local servers for playing FPS games.
Package SuggestionStatic homes (enterprise version)It's a little more expensive, but it comes withTraffic DoublingEquity. I recently discovered a little trick: in the backend of ipipgo select theCity-level positioningWhen you do, try to choose a second or third-tier city (e.g., Sapporo, Japan, or Tuen Mun, Hong Kong), where the nodes are used by fewer people and the latency is more stable!

