
First, why is your game always blocked for multi-opening?
Engaged in the game of multiple open old iron understand, the most headache is the account is blocked en masse. Game manufacturers now check strictly, the same IP login multiple accounts directly trigger the wind control. At this time it is necessary toAssign separate IPs to each game windowAnd SOCKS5 proxy is the most stable solution.
Ordinary HTTP proxies are easily recognized by game clients, but SOCKS5 protocol can forward TCP/UDP data completely. For example, it's like putting a different "invisibility cloak" on each game window, so the server can't tell that the accounts are coming from the same computer.
Second, the SOCKS5 agent configuration practice teaching
Take a popular MMORPG as an example and add proxy settings to the startup parameters:
-game.exe -proxy socks5://account:password@ipipgo node address:port -proxy-type socks5
Focus on three parameters:
① Connection timeoutRecommended 5-10 seconds (too short to connect)
②Heartbeat intervalKeep sending blank packets for 30 seconds (anti-disconnection)
③Port MappingHigh-end slogans between 1080-65535 are recommended
III. IPIPGO Proxy Hiding Techniques
Many people don't realize that you have to mix dynamic and static IPs:
| take | Recommendation Type | dominance |
|---|---|---|
| Batch numbering | Dynamic residential (standard) | Automatic IP rotation against correlation |
| daily multicast | Static homes | Fixed IP to maintain account stability |
| cross-district operations | Dynamic Residential (Business) | Support multi-country IP switching in seconds |
Tested with ipipgo'sCity-level positioningThe function of assigning different game windows to IPs of different carriers in the same city, the anti-blocking effect is directly pulled full. For example, the combination of Shanghai Telecom+Shanghai Unicom+Shanghai Mobile ensures low latency and avoids IP association.
Fourth, senior players are using the optimization program
① Traffic camouflage: Add a random delay (50-200ms) in the agent settings to simulate the rhythm of a real person's operation. Code example:
set_proxy_latency = random.randint(50, 200)
② protocol obfuscation: Disguising SOCKS5 traffic as HTTPS requests has been tested to bypass 90% game detection. This need to find ipipgo technical support to open the enterprise version of the function.
(iii) IP Health CheckIt is recommended to automatically check the availability of the proxy IP every 2 hours and switch immediately when it is found to be flagged. You can use ipipgo's API to realize intelligent switching:
check_ip_status() if time.strftime("%M") == "00"
V. First aid kits for common problems
Q: Proxy lags when connecting to the game?
A: 80% is the protocol is not selected correctly, in ipipgo console to change the transfer protocol from TCP to UDP try, especially suitable for shooting games.
Q:Multi-open window IP display inconsistent or blocked?
A: Check whether the time zone, language and DNS settings are unified. It is recommended to lock the three parameters of country + time zone + ASN in ipipgo background.
Q: The agent is not working after the game update?
A: This is the certificate verification mechanism upgraded, remember to update to ipipgo's latest client, they synchronize the game manufacturer's testing rules every week.
VI. Why ipipgo?
We have tested more than a dozen proxy services on the market, and ipipgo'sDedicated Game ChannelTop indeed:
- Dedicated bandwidth without lag (measured <50ms latency)
- Each IP carries home broadband attributes
- Support socks5 direct connection without installing client
- Automatic replacement of blocked IPs in seconds (this is crucial)
Especially theirStatic Home PackageThe package is suitable for players who need to keep their numbers for a long time. Our studio used this package for more than half a year, 30 number zero seal record. Now the new user registration also sends 3 days of enterprise version of the trial, pro-test can run full 500M bandwidth.

