
The real game multi-open anti-blocking guide: using IP proxy to let the account each through each of the
Ever seen an internet cafe owner using dozens of computers to hook up for gold? Now the average player can also engage in this kind of operation at home - provided that your IP address do not reveal. Today said a tough trick: let each game account live in a different "neighborhood", operators want to block can not find evidence.
First, why your multi-open accounts collectively die a violent death
Game companies are now checking for violations similar to checking for DUIs, and three characteristics are directly blocked:More than 3 numbers logged in from the same IP, duplicate device fingerprints, operating behavior like a robot. In particularIP association blockingThis pit, I've seen people hang 50 numbers on their studio computers, only to have them all wiped out in one fell swoop at 3am.
Focusing on the IP detection mechanism: the game server will record the login track of each account. Assuming that your home broadband IP is 123.45.67.89, and you use this address to log in 5 numbers at the same time, in the background it looks likeFive doppelgangers climbed out of the same window.If not you, who?
Second, choose the proxy IP to be like picking a vest
A good game agency IP has to fulfill three things:Real residential IP, can change geographic location, automatic switching without lagging. Here must be amenable to selfipipgo Dynamic Residential ProxyWith 90 million+ real family IPs, each number can be assigned to a different city's "address".
Python example: assigning a separate proxy to each game client
import requests
proxy_list = [
"http://user:pass@us-west.ipipgo-proxy.com:24000",
"http://user:pass@de-berlin.ipipgo-proxy.com:24000",
"http://user:pass@jp-tokyo.ipipgo-proxy.com:24000"
]
for i in range(3)::
session = requests.Session()
session.proxies = {"http": proxy_list[i]}
Here we pick up the game login code
Third, the actual configuration of the anti-rollover manual
Take an MMORPG game as an example, and use the Thunderbolt emulator to multi-open it:
- Generate proxy IPs for 5 different cities in ipipgo backend
- Separate web proxy settings for each simulator instance
- opensIP Auto Rotation Mode(change every hour)
- Work with modifying device fingerprints (MAC address/resolution/time zone)
Caution! Don't use proxy when updating the game, it's easy to get stuck in the progress bar. It is recommended to use local IP to update the client first, and then hang the proxy to log in.
IV. Demining of common deadly operations
| flirty trick | probability of seizure | correct posture |
|---|---|---|
| All accounts teamed up to paint a copy | 90% | Log in at different times |
| Trading equipment with the same IP account | 100% | Transit through the auction house |
| The hanging route is exactly the same | 75% | Setting the Random Move Interval |
V. How to choose a number-preserving package
Pick ipipgo packages based on the type of game:
- Dynamic residential (standard): Suitable for handicraft multi-opening, automatic IP change every hour
- Static homes: The first choice for endgame hang-ups, a stable IP 3-7 days
- Enterprise Customized Edition: Studio 100 open must-have, support for API batch management
QA First Aid Station
Q:High latency instead of using a proxy?
A: choose ipipgo static residential agent, take the operator dedicated line than your home broadband is still stable
Q: How do I set up the handheld game multi-open?
A: Android with VirtualXposed + ProxyDroid, iOS need to connect to the computer to change the global proxy
Q: Is detecting IP effective?
A: Browser open ipipgo.com/check-ip, each client shows a different IP to be considered successful
Tell the truth.
I've seen too many people cheap with free agents, the results of the game assets overnight zero. ipipgo's residential IP although it costs money, but compared to the loss of blocked numbers is really cost-effective. In particularStatic Home PackageI've been hanging out for three months without dropping out, and this stability is really not comparable to an airport IP.
One last reminder: don't let all accounts go offline at the same time! Recommended settingsStaggered log-in mechanism, giving each number 2-3 hours of overlapping online time, so that it is a normal player routine in the eyes of the game company.

