
Why do games always get blocked for multicasting? The core problem is here
Many gamers have found that when opening multiple accounts with the same device, the system often prompts "abnormal login" or even directly block the number. The root cause isGame makers identify user behavior by IP addressThe system will automatically determine that it is a studio batch operation. When the same IP logs into multiple accounts within a short period of time, the system will automatically determine that it is a studio batch operation.
To cite a common scenario: a player with a computer at the same time open five "XX Westward Journey" account to move bricks, the next day all the accounts were blocked collectively. This is because the five accounts are fromSame home broadband IPLogging in triggers the game's anti-cheat mechanism.
Why Native IPs Solve Blocking Problems
A real residential IP is the key to anti-blocking. Many proxy service providers on the market offer server room IPs or virtual IPs, although they can change the IP address, theThe IP type is recognized by the game server. For example, data center IP segments (IDCs) are flagged as high risk, while global residential IPs like those provided by ipipgo, each IP corresponds to a real home network environment.
Actual test data show that: using ordinary proxy IP multi-open, the sealing rate is about 67%; using native residential IP multi-open, the sealing rate can be reduced to below 3%. This is because the game server will verify the IPASN number(Autonomous System Number), residential ASNs are more than 10 times more trustworthy than server room ASNs.
Hands-on configuration of proxy IP anti-blocking program
Here is an example of the ipipgo service to demonstrate the specific operation:
Step 1: IP Isolation Settings
Each game window is bound to an independent IP. 5 residential IPs of different countries/regions are created in the ipipgo background, and it is recommended to choose the IP where the game server is located (e.g., choose the US IP for US service). Each IP is logged in at 5-10 minute intervals to simulate the operating rhythm of real players.
Step 2: Protocol Adaptation Settings
| Game Type | referral agreement |
|---|---|
| PC-based game | SOCKS5+TCP |
| Cell phone simulator | HTTP(S)+UDP |
| web game | Websocket |
Step 3: Dynamic IP switching
Set up a batch of IPs to change automatically every 2 hours. ipipgo'sDynamic Residential IP PoolSupport to set the replacement frequency, it is recommended to turn on the "smart switch" mode, the system will automatically optimize according to the current IP quality.
3 operational minefields that must be avoided
1. Don't jump across districts too often: Using a Japanese IP in the morning and cutting a Brazilian IP in the afternoon is very likely to trigger the wind control
2. Avoid using low stash proxies: you must select ipipgo's high anonymity mode to hide headers such as X-Forwarded-For
3. Prohibit multiple accounts from logging in with the same IP: Each game window must correspond to a separate IP, it is recommended to use ipipgo'sMulti-Port Binding Function
Frequently Asked Questions
Q: Will logging in with a dynamic IP be detected?
A: Reasonable use will not. ipipgo's dynamic IPs come from the real home network and change IP segments and ASN numbers every time you switch. along with 3-minute intervals between logins to circumvent detection.
Q: Does proxy IP affect game speed?
A: It is crucial to choose the IP that matches the geographic location. ipipgo supports filtering IPs by game server location, for example, for Korean games, you can choose the Seoul node in South Korea, and the measured latency can be controlled within 35ms.
Q: How to choose between static IP and dynamic IP?
A: Long-term number with static residential IP (1 IP corresponds to 1 account), batch operation choose dynamic residential IP. ipipgo both types are supported, can be switched at any time in the console.

